Hardly Working sheds a limelight on the very characters that normally remain in the background of video games: NPCs. They are non-player characters that populate the digital world as extras to create the appearance of normality. A laundress, a stable boy, a street sweeper and a carpenter are observed with ethnographic precision. They are Sisyphus machines, whose labour routines, activity patterns as well as bugs and malfunctions paint a vivid analogy for work under capitalism.
- Year2023
- Runtime20 minutes
- CountryAustria
- NoteThe New York Times Op-Docs
- DirectorTotal Refusal, Susanna Flock, Robin Klengel, Leonhard Müllner, Michael Stumpf
- ProducerTotal Refusal, Susanna Flock, Robin Klengel, Leonhard Müllner, Michael Stumpf
Hardly Working sheds a limelight on the very characters that normally remain in the background of video games: NPCs. They are non-player characters that populate the digital world as extras to create the appearance of normality. A laundress, a stable boy, a street sweeper and a carpenter are observed with ethnographic precision. They are Sisyphus machines, whose labour routines, activity patterns as well as bugs and malfunctions paint a vivid analogy for work under capitalism.
- Year2023
- Runtime20 minutes
- CountryAustria
- NoteThe New York Times Op-Docs
- DirectorTotal Refusal, Susanna Flock, Robin Klengel, Leonhard Müllner, Michael Stumpf
- ProducerTotal Refusal, Susanna Flock, Robin Klengel, Leonhard Müllner, Michael Stumpf